Uing the RAM player
When altering small details such as lighting in an image, its possible to use the RAM player to compare them. To do this, you have to render the first image, open the RAM Player, and load the image into channel A. Then, you make the changes, render it, and load it no channel B. Then you can move the slider to compare differences.
When altering small details such as lighting in an image, its possible to use the RAM player to compare them. To do this, you have to render the first image, open the RAM Player, and load the image into channel A. Then, you make the changes, render it, and load it no channel B. Then you can move the slider to compare differences.
Raytrace shadows can be used for better shadow effects, but they take more memory to use.
Using the Atmosphere and Effects modifier it is possible to add more effects to an existing light.

Bones
By using bones we can create movement by applying them to an object. First, I created a cylinder, which would act as an arm. By selecting Systems, then Bones, I accessed the bones panel. For the arm, I selected IKLimb, and clicked and dragged three bones that filled the length of the cylinder. Then, I placed the bones within the cylinder.
Next, I selected the Skin (the cylinder) and click the modify panel. On the drop down list, I selected Skin, then next to "Bones:" I clicked Add. I then selected the bones that had been created before, and this connected the bones to the skin. This allows the cylinder 'arm' to move when the bones are moved.
Next I selected the Helpers button, and selected Dummy. I created the square object, and kept it away from the other objects. By linking this to the arm, it could be moved to bend the arm as if by a string, rather than manipulating the bone itself.
