Friday, 16 May 2008
The End
I have now finished my Bumper Car animation. Using the arena and cars that I have made, I animated them driving around the arena using AutoKeys in 3ds Max. I then created a camera which follows a set path, showing the arena from multiple angles, until finally panning to the roof, showing a sign displaying the name of the arena, Krazy Karz. This could be used as an advertisement on a kiosk at the seaside, which was the goal for my project.
I was happy with the way the cars and arena turned out, modelling them was very enjoyable and I learned a few tricks that I will be able to use in the future. This was my first time animating, so I found it quite challenging, but I feel the result was good and it worked the way I wanted it to. I wasn't too happy with the way the environment around the arena turned out, if I were to do more work on this I would need to look into improving this.
Overall I feel that this project was enjoyable yet challenging, and I have learned some useful skills along the way.
Car pt. 3

I made a last few alterations to the bumper car. I added an aerial to the back of the car, which I thought made the design a lot more realistic, and I also put a chamfer on the corner of the seat to make it look softer, and less rectangular. I also added white cylinders in the light sockets so that they looked like they werent empty sockets. Lastly, I added a slightly reflective raytrace to the shell of the car, which I think turned out well. I also saved a version of the car with a blue shell, so that I could have two different colour cars in my arena.
Arena pt. 3
I did some more work on the maps for the arena. I created a sign for the back, and on the side of the roof, using photoshop. To create the texture for the roof and base, I found a picture of metal, and tinted it red using photoshop. I then used the offset function to make it suitable for tiling, and applied it to the structure. I added some small signs on a couple of the posts, which were for fun and to give the arena a little more character.
I found some grafitti images, and I chose one (the right one) to apply to the floor. I felt that it turned out very well, making the whole arena look more stylish, and also gave the floor a nice rough texture. I was very happy with the result.
Car pt. 2


I made quite a few changes to the bumper car, of which I was quite pleased. Firstly, I added a raised strip in the middle of the car bonnet. Although quite a simple change, I felt it gave the car a lot more character. I chose yellow for the strip in the end, as I felt it complemented the cars main redness. Lastly, I made the bumper of the car a lot thicker, which made it look a lot more like a real bumper car.
Arena pt. 2
Car pt. 1
This was the very first attempt for the basis of my bumper car. I used merge booleans to create the base of the car, and to create a rectangle with a rounded back for the sides and back of the car. I then used subtraction booleans to cut the space for the seat, and cut a section of a sphere for the bonnet. I thought it looked kind of like a slipper, so it needed some work yet.
I added a steering wheel using cylinders, and a seat using a couple of rectangles. I grouped the two seat parts together, and used a boolean to cut a slot between the seats. It still needed some work, though.
Arena pt. 1

First, I created a basic arena for the bumper cars. Its comprised of various shapes, mainly different rectangles. I used chamfers do put the slanted corners on the roof and base, and used the Boolean funtion to cut holes in the top of the foor, and the inner floor of the arena. I also tested possible maps on the pillars.

Next I created the booth. The windows were created by cutting rectangular holes via a boolean, and then inserting a thin rectangle in the window slots, with a raytrace map to add reflective quality. I also added a ramp to the main structure.
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